Biography
Mark Krentz is a CG Supervisor and VFX artist with more than 25 years of experience in animation and visual effects, specializing in asset and environment creation, modeling, look development, and CG production.
With a background in architectural design, traditional art, and animation, Mark began his career at Sony Pictures Imageworks, where he progressed from a Junior Modeler to Model Lead and Model Supervisor on films including The Polar Express, Monster House, and Beowulf. During his time at Imageworks, he also contributed to the development and testing of proprietary asset and assembly tools and expanded his production experience into lighting and compositing.
Since relocating to Toronto, Mark has continued working across feature film and episodic visual effects, and has spent nearly a decade at Spin VFX as a CG Supervisor.
Throughout his career, Mark has remained a hands-on artist as well as a supervisor, with experience spanning modeling, sculpting, texturing, environments, animation, and procedural workflows. His current focus is on asset and environment creation and the evolving intersection of Houdini, Unreal Engine, USD, procedural workflows, and AI-assisted production.
Mark is particularly interested in combining strong traditional art and design fundamentals with new technology to build efficient, flexible workflows without losing the craft and creative decision-making that make great visual effects.