MARK KRENTZ

CG SUPERVISOR | SENIOR ASSET & ENVIRONMENT ARTIST

Toronto, Ontario, Canada
416-571-5680 · mark.krentz@gmail.com
mark-krentz.com · LinkedIn
Canadian & U.S. Citizen

PROFILE

CG Supervisor and senior VFX artist with 25+ years of experience across feature film, episodic television, animation, commercials, and immersive media.

Extensive background in asset and environment creation, modeling, look development, set dressing, CG supervision, and production problem-solving. Combines strong artistic and design fundamentals with hands-on technical experience and a practical understanding of production pipelines.

Current focus includes asset and environment workflows using Maya, Houdini, Unreal Engine, USD/Solaris, and procedural production techniques.

CORE SKILLS

CG Supervision · Assets & Environments · Modeling · Set Dressing · Sculpting · Procedural Workflows · USD / Solaris · Pipeline Development · Artist Mentoring · Technical Problem Solving

Software: Maya · Houdini · Unreal Engine · ZBrush · Mari · Substance Painter · Photoshop · Katana · Nuke · RenderMan · Karma · Arnold · SpeedTree · AutoCAD

PROFESSIONAL EXPERIENCE

SPIN VFX — Toronto

CG Supervisor | 2017–Present

  • Provide creative and technical supervision for CG work across episodic and feature-film productions.

  • Guide artists across assets, environments, modeling, look development, lighting, and shot production while maintaining quality and consistency.

  • Remain hands-on with asset and environment development, troubleshooting, workflow design, and emerging Houdini, Unreal Engine, and USD-based production techniques.

CBS / STREAK PRODUCTIONS — Toronto

Senior Modeler | 2016–2017

  • Modeled Federation spacecraft and hard-surface assets for Star Trek: Discovery.

ARC PRODUCTIONS — Toronto

Asset Supervisor | 2016

  • Managed internal and freelance asset production for Sony Pictures Animation’s The Star.

  • Provided technical asset quality control for Disney Television Animation’s Elena of Avalor.

MPC · JAMM VFX · MIRADA STUDIOS · DUNCAN STUDIO — Los Angeles

Senior Modeler / Hard-Surface Modeler | 2015–2016

Selected work included:

  • VR assets for Ridley Scott’s The Martian.

  • Modeling and set dressing for Call of Duty: Black Ops.

  • Hero vehicle, robot, environment, and development assets for commercial, VR, and animation projects.

RGH ENTERTAINMENT — Los Angeles

Senior Modeler & Texture TD | 2013–2015

  • Created high-resolution environments and assets for large-format immersive productions.

  • Built previs environments for layout and camera development.

  • Researched production techniques for creating historical and contemporary environments.

SONY PICTURES IMAGEWORKS — Los Angeles

Model Supervisor | 2002–2013

  • Model Supervisor on Hotel Transylvania and Beowulf; Model Lead on G-Force and Monster House.

  • Supervised artists and coordinated modeling work with Sony’s satellite team in Chennai, India.

  • Collaborated with pipeline teams to test proprietary asset and assembly tools and participated in Sony’s Modeling Council.

  • Developed training material, lectured IPAX students, and cross-trained in lighting and compositing.

EARLIER EXPERIENCE

Aaron Sims Company — Senior Modeler
Created digital design and environment models for Zack Snyder’s Sucker Punch.

Scenery West — Digital & Practical Modeler / Draftsman | 1998–2002
Created digital models, technical drawings, CNC fabrication data, practical models, and themed installations for entertainment productions.

EDUCATION

California Institute of the Arts
BFA, Set Design for Theater · Animation Studies

Gnomon School of Visual Effects

Certificate in Animation, Rigging, Character Skinning

ArtCenter College of Design

Certificate in Painting

Red River College
Honours Graduate, Architectural Drafting